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Graphics
(2009)  Graphics curriculum development resources.   These resources should be viewed as ‘work-in- progress’, not as finished units to download and use.   They demonstrate a range of ways of thinking about how you might build the ‘front end’ of the NZ Curriculum (the Vision, Principles, Values, Key Competencies, Effective Pedagogies and Learning Area Statements) into your existing units of work, by re-focusing how you teach rather than changing what you teach.

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(May 2009)  This is a good entry level project to Senior Graphics courses because:It models how Graphics is taught and practised in New Zealand. It includes the use and reinforcement of  the design process including:  Investigation, Concept generation, Concept development, presentation, ongoing and final evaluations as outlined in Graphics Education Guidelines for Years 9 – 13.   This unit also incorporates the use of instruments, the tools of the subject, and skills such as design sketching in 2D and 3D. It practices the use of the design principles of Function and Aesthetics and the derived elements such as user friendliness, proportion etc.  The unit relates to the students existing recognition and understandings of an accessible product and its social, ergonomic, functional and aesthetic factors.There are opportunities for the Key Competencies of Thinking, Managing self, Relating to others and Using language, symbols and texts to be integrated and practised.  Authors:  Motu Samaeli, Ron van Musscher
(April 2009)  This is a good entry level project to Junior Graphics courses because it introduces: the design process; use of instruments; design sketching (using 2D drawings);   design principles; and it relates to the students’ existing knowledge and interests.  Authors:  Motu Samaeli and Ron van Musscher